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商品コード: AVRR2017Q

Augmented/Virtual Reality Report 2017 - 季刊誌

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書名

Augmented/Virtual Reality Report 2017 (Single quarter Report )
出版社/発行元 Digi-Capital
発行年/月
季刊誌(最新号をお届け致します)
発行月: 1月, 4月, 7月, 10月
装丁 PDF版
ページ数/巻数 156 ページ
発送予定
ご注文より通常1-2週間以内にダウンロードリンクをお送りします

 

年4回発行されます
マルチユーザー版に関しては別途お問合せ下さい

 

Description

 

Augmented/Virtual Reality market analysis and forecasts for mobile AR, smartglasses, premium VR and mobile VR, including industry dynamics, market segmentation, sales and installed bases by platform/manufacturer, ARPU, IAP/premium revenue, app revenue across all 23 app categories, adspend, eCommerce sales, enterprise/B2B revenue, regional revenue, competitive analysis, technical benchmarks, startup investments/VC investors/M&As (includes bundled deals database with over 800 deals) and over 670 company overviews across sectors

 

 

Contents

 

AR/VR Market
- AR/VR market segmentation
- AR/VR installed base forecast (by sector 2016 to 2021)
- AR/VR revenue forecast (by category 2016 to 2021)
- AR/VR regional revenue forecast (by region 2016 to 2021)
 

AR Market                                           
- AR market segmentation
- AR revenue forecast (by sector 2016 to 2021)
- AR regional revenue forecast (by region 2016 to 2021)


Mobile AR Software                         
- Mobile AR revenue forecast (by sector 2016 to 2021)
- Mobile AR regional revenue forecast (by region 2016 to 2021)
- Mobile AR installed base forecast (ARKit, ARCore, Camera Effects 2017 to 2021)
- Mobile AR installed base forecast (ARKit vs ARCore split 2017 to 2021)
- Mobile AR ARPU forecast (ARKit, ARCore 2017 to 2021)
- Mobile AR IAP/premium revenue forecast (ARKit, ARCore 2017 to 2021)
- Mobile AR app categories revenue forecast (23 app categories 2017 to 2021)
- Mobile AR adspend forecast (ARKit, ARCore 2017 to 2021)
- Mobile AR eCommerce sales forecast (ARKit, ARCore 2017 to 2021)
- Mobile AR total consumer revenue forecast (ARKit, ARCore 2017 to 2021)
- Mobile AR enterprise/B2B revenue forecast (2017 to 2021)
- Mobile AR regional revenue forecast (by region 2017 to 2021)
 

Mobile AR Hardware                        

Mobile AR Competitive Analysis

Mobile AR Technical Benchmarks



Smartglasses
- Tethered smartglasses
- Standalone smartglasses
- Smartglasses sales forecast (by manufacturer 2016 to 2021)
- Smartglasses installed base forecast (by manufacturer 2016 to 2021)
- Smartglasses revenue forecast (by sector 2016 to 2021)
- Smartglasses regional revenue forecast (by region 2016 to 2021)
- Smartglasses competitive analysis
- Smartglasses technical benchmarks (by manufacturer)


VR Market

- VR revenue forecast (by sector 2016 to 2021)
- VR regional revenue forecast (by region 2016 to 2021)


Premium VR
- Premium VR sales forecast (by manufacturer 2016 to 2021)
- Premium VR installed base forecast (by manufacturer 2016 to 2021)
- Premium VR revenue forecast (by sector 2016 to 2021)
- Premium VR regional revenue forecast (by region 2016 to 2021)
- Premium VR competitive analysis


Mobile VR
- Mobile VR sales forecast (by manufacturer 2016 to 2021)
- Mobile VR installed base forecast (by manufacturer 2016 to 2021)
- Mobile VR revenue forecast (by sector 2016 to 2021)
- Mobile VR regional revenue forecast (by region 2016 to 2021)
- Mobile VR competitive analysis


VR Technical Benchmarks (by manufacturer)

 
AR/VR investments (Q1 2011 to Q3 2017) analysis of over 740 investments and investors by sector (deals database bundled with report)
 
AR/VR M&A (Q1 2011 to Q2 2017)analysis of over 70 M&As by sector (deals database bundled with report)
 
AR/VR company overviews analysis of over 670 AR/VR companies by sector
 

AR/VR platforms covered:
- Apple ARKit for iOS
- Google ARCore for Android
- Facebook Camera Effects
- Microsoft HoloLens
- Magic Leap
- ODG
- Meta
- Other smartglasses (including potential Apple and Samsung)
- Sony Playstation VR
- Microsoft Windows Mixed Reality VR
- Oculus Rift
- HTC Vive
- Standalone (neither PC nor mobile tethered) premium VR
- Samsung Gear VR
- Google Daydream View
- Google Cardboard
- Other mobile VR (primarily China market)
 

AR/VR sectors covered:
- Advertising/marketing
- Art/design
- Books
- Business
- Catalogs
- Distribution
- eCommerce
- Education
- Enterprise/B2B
- Entertainment
- Finance
- Food & drink
- Games
- Health & fitness
- Kids
- Lifestyle
- Location based
- Magazines & newspapers
- Medical
- Music
- Navigation
- News
- Peripherals
- Photo & video
- Productivity
- Reference
- Smartglasses
- Social
- Solutions/services
- Sports
- Tech
- Travel/transport
- Utilities
- VR headset


AR/VR regions covered:
- Asia
- North America
- Europe
- Latin America
- MENA

 

 

 

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